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- Path: news.ios.com!usenet
- From: larrymb@gramercy.ios.com (UNREGISTERED VERSION)
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: PowerPC !
- Date: 4 Mar 1996 22:25:53 GMT
- Organization: Internet Online Services
- Message-ID: <2780.6632T1053T2855@gramercy.ios.com>
- References: <Pine.SUN.3.91.960220162223.624A-100000@scsscsc1.reading.ac.uk>
- <635.6630T934T2123@gramercy.ios.com> <4guv47$3gh@hyperion.mfltd.co.uk>
- NNTP-Posting-Host: ppp-50.ts-6.hck.idt.net
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- >In article <635.6630T934T2123@gramercy.ios.com>, larrymb@gramercy.ios.com
- >says...
- >> How are they going to get it done so soon when they still don't seem to
- >>have decided where to go with the Amiga's custom chips or, God forbid,
- >>whether to even can them for future Amigas? I know that CBM was
- >>ridculously slow about these kinds of things, but this sounds a bit
- >>too quick to believe.
-
- >I vote for canning them. I've been playing around with UAE (Un*x Amiga
- >Emulator) over the last week. This emulator runs hardware banging hackers
- >demos quite well. There are a couple of problems but nothing that couldn't be
- > sorted out. Marble Madness had a few sprite problems ;-(
- >Stick this emulation of the chipset in with a better 68k emulator on a fast
- >PowerPC machine and you can run a fair amount of the old games and 68k stuff.
- > AGA support still needs doing. Have some kind of app setup util that lets
- >you run the program as 68K emu and chipset, 68K emu but use OS only calls or
- >pure PPC application.
- >Let us stick our own PCI graphics cards in and our own sound cards from the
- >PC donor bank. On the cheap A1200 style box, presuming there still will be
- >one, maybe just include a small daughtercard with a cheap VGA chip (W32p?)
- >and a cheap 16bit sound solution.
- >Shaun C. Murray | e-mail: scm@mfltd.co.uk
-
- Ack! The custom chipset IS the Amiga. AmigaDOS wasn't even originally
- supposed to be the OS used on the machine. What the new machines need
- is something like a Super Hombre. My dream next gen Amiga would be
- along the lines of:
- Basically
- like the chips we have now, all their unique features, plus with up to four
- independent hardware line-by-line scrollable playfields instead of two and
- with special hardware transparency features when used with the 16/24bit
- non-register based modes, MUCH greater bandwidth and VRAM, blitter with at
- least as many special effects as Hombre's was to have and unlike Hombre's also
- optimized for 24bit and not just 16bit mode maximum speed, 3D chips at least
- along the lines of the Real3D Mark II, 16 bit and 24bit truecolor modes (along
- with 8bit color register mode unlike Hombre) [planar modes have uses but would
- waste too much chipspace and with the special blitter effects and hardware
- transparency between playfields no longer even necessary for most types of
- the special effects that they provided an advantage for, and the audio
- upped to many channel 16bit DSP driven sound instead of 8 bit pure wavetable
- pushed as now [DSP best as a super custom AT one, but to save time and
- money acceptable to use some sort of third party DSP to drive the audio],
- a nice hardware sprite engine (more C64 style) would be nice but with
- all the other stuff it would hardly be fatal if it was to be left out.
-
-